13 Video Games Pros and Cons
During these activities sometime you found good friend, so it is also an online source of friendship. Some video games like IQ or Puzzle etc. These have direct connection with mind and give you to ability to do quick decision during playing. The people of gaming addiction adopt this habit quickly and also become in real life and you are able to do quick decision in some serious condition. I will say that games are based on wars and old culture and history is the best education for students.
The pros of these types of games are students and kids learn much more about old cultures, civilization, mythology and age of Empires etc. Dear readers we are studying pros and cons of video games and this point of Competition mean while playing. Two player games or there player games there are competition among the kids and students and this habit slowly become in real life and these kids also make competition in studies and other outdoor sports activates.
Loving this point in all advantages of gaming addiction or playing onlne video games. Disable people or abnormal peoples who are not able to play outdoor and cannot participate in ground sports like, football, cricket, hockey etc. They keep busy their selves in video gaming addiction.
IELTS essay on video games - pros and cons
And I think this might be best friends for these peoples. Anther pros of online video games is you can win a lot of cash and bonuses. Players of gaming addiction have chances to play online video games with money and can win in dollars. There are a lot of companies and website that offer to play with money. Gaming addiction in the family bring children and parents together and spend some times in gathering. The biggest pros of this technology is we can connect ourselves with computer and control all the internal system with our body movements.
Which increase the capacity of our brain and give more ability to think. Addiction of gaming also helps the human body to maintain it healthy and smart. And also give new ideas and mind to do some life decisions like, joining the Army , joining the Air Force or Navy.
Gaming addiction are always love to play more and more and spend much time in it. Because of this reason they have not proper sleep timing and children sleeps are deprivation and they are mentally dull in day times. Addiction of Gamers are always hate to perform outdoor activities and outdoor sports. Missing of these events make human body dull, week and lazy and also put bad effects on your health. Some actions and activates in mission, war and historical gaming are teaches you in the wrong way.
For example if you are addict of GTA Grand Thief Auto you have noticed the snapping the car, killing the peoples and wrong driving are some illegal ways. Online Gamers who perform and play online with real money are sometimes loss money. Because luck is always not in favor of you and sometimes you will face high level player. However, the same games could also be used to reward antisocial behavior just as easily as the pro social behavior.
A significant number of off-the-shelf games contain strong pro-social themes, for instance, the Oregon Trail or The Sims. These two video games make the players fully responsible for the well being of each other.
A big challenge for developers of new games will be to figure out ways of wrapping virtuous features into a highly engaging package. Ultimately, quips Gallagher, every video game should be an entertaining experience 2. On the other hand, it is true that some of the most popular video games are the violent ones.
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The reason why the market is flooded with violent games is that violence sells. People enjoy action-packed violent games most. It is rarely a matter of contention whether a game is violent or not. The contention arises regarding how violent the games actually are. In an interview with Dr. Craig Anderson, a leader in the current research on the various effects of prolonged exposure to violent computer and video games on aggressive behavior, the General Aggression Model was discussed at length. Anderson pointed out that he was motivated to research about aggression in video games by the work he did on the model as well as on media violence literature.
Anderson pointed out that although there were hundreds of studies on aggression and violent video games, many questions remained unanswered. Students were looking for compelling and publishable research topics, and in this way, they were able to come up with many gaps in the literature. In the beginning, Dr. Anderson looked at priming issues in the context of media violence effects.
However, after debating with cognitive psychologists, the researcher thought about modifying the Stroop test, although he chose to adopt reading reaction time tasks among participants. Anderson pointed out that many researchers in the media violence generally think that everyone who is high on trait aggression is influenced more by exposure to media violence than by anything else.
Advantages & Disadvantages Of Online Gaming: Essay Sample
In the early years of video gaming, violence used to be cartoonish. In games such as Space Invaders and Wonder Boy, when a player killed an enemy, this would be shown by the unfortunate subject disappearing in a small explosion or a cloud of smoke and debris. At the time and with the technology that was current, these games were considered violent. Today, with improvements in technology, people no longer disappear in a cloud of smoke and debris. Today, enemies have to bleed before they die.
The grotesque image of the corpse also has to appear, complete with a gunshot wound. A game such as Metal Gear Solid 2 portrays enemies performing elaborate maneuvers when a player shoots them. It is always thoroughly entertaining to shoot them at the limbs and to see them go limp, or to shoot at their radio, rendering it useless. However, this very aspect of realism makes some forms of violence appear acceptable, for example, in Wonder Boy, and others unacceptable, for example, in Metal Gear Solid 2.
Yet others do not notice any difference in various types of violence, insisting that violence of whatever nature brings about the same effect on society. Farrales highlights the views of General Everett Koop, a U. However, there are also many instances that portray violence as having little or no any negative effects on the individuals playing them. Some kids play video games and end up becoming violent people.
Others play them but do not become increasingly aggressive.
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These varying outcomes make it difficult for the effects of video violence on all players to be determined accurately. Meanwhile, the most undesirable aspects of violence in video games include lack of punishment for killing, constant killing and hurting of other people, and perpetual justification for killing other people.
This situation makes players to start accepting killing as an acceptable means of solving problems. They are also made to believe that there is nothing wrong with violence. In other words, violence is desensitized, and players start seeing human beings as mere objects rather than human beings, thus drastically lowering their empathy levels.
Of course older players can differentiate between fantasy and reality, but children cannot.
Surprisingly, argues Anthes, these older people are affected by video games as well, though not in the same way as kids. Among kids, the violence contained in video games leads to increase in aggression. A common effect of video games is to make players developed abnormally high adrenaline rates, which may result to hyper-aggressiveness together with the symptoms of Attention Deficit Disorder. Increase in adrenaline rates leads to stimulus addiction, a common response among children who are often immersed in violent video games.
People who suffer from stimulus addiction require stimulation that is increasingly strong in order to attain the same emotional experience. Sometimes, this search for stimulation leads them so go looking for more violent video games. Meanwhile, the question of whether video games result in violence in the real world remains unanswered.
Many parents are worried that violent games will not only bring about restlessness in their children, they will make them more violent their behavior as well. Farrales points out to the research that was done in on a group of children aged between 5 and 7 years 9. In this study, the children were observed to imitate during free play whatever they had experienced in video games. Children who had played games with violent themes were aggressive, while those who played active, nonviolent games reflected their experiences in their play.
The level of stimulation in both cases appeared to be more profound in girls than in boys. This could be because, generally, males are exposed to violence more, making a significant increase in aggression to be more profound in females.
Unlike TV or movies, which present a predominantly passive viewing experience, violent video games require an individual to shoot, stab, rob, and kill enemies actively. With a movie, even if one was to watch it several times, some additional details may be obtained but it is fundamentally about the same thing. Fernandez points out that Cho Seung-Hui, a student who killed 32 people at the Virginia Tech Campus back in , is reported to have been played video games obsessively, and many commentators have been instinctively linking game violence with the killings in the campus.
The obvious problem with the desensitization claim made on video games after the Virginia Tec incident is that millions of adults and kids play violent video games every day and they never engage in any violent behavior. In fact, during the past decade when video games have surged in popularity, violence by youth has declined. According to a study that the Center for Disease Control and Prevention released, the number of school killings reduced considerably between and
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